12/15/2023 0 Comments Dungeon hunter alliance vita cheats![]() Uma0 is usually the one that you assign on the original OLED Vitas when you have SD2Vita and want to still use the original vita memory card for additional storage. Imc0 is the internal 1 Gb partition available on the newer PSVita models. Keep in mind, the game can have checksums and integrity checks, if the save is edited and the checksum fails, the save won't be loaded by the game. The flow to edit would be: extract a decrypted file you want to edit -> hack the file -> import back the modded file to the save you can edit manually using an hex editor, VitaShell has one editor if you want to do it on the Vita, or you can use a PC and then transfer files back to the vita.Apollo has patch codes for some Vita and PSP games, for example: Apollo supports Save wizard /(game genie) codes and Bruteforce Savedata scripts, so if you find or create a code, Apollo will patch and hack the save data directly on the Vita.I know this save is not the right one, but for example if you wanted to use this LEGO save, you would just need to import savegame.dat since it's already decrypted.Ībout save editing, you have a few options: I also forgot that all the Vita saves on Apollo's Online database should be already decrypted, so there's no need to do any "decrypt data file" steps. To double check, I opened the savegame.dat file, and the header literally says "LEGO_ENGINE_SAVE", so it's not an Injustice save. Oh, you're right, that save is mislabeled (wrong game). Note: not every save can be replaced, for example I have seen many games where a save for the Japan version is different from a save for the USA region, so in those cases files/saves can't be switched because binary formats are different. I might add an option in the future, but before that I'd need to add the on-screen keyboard to Apollo so I can get user input. open the game and load the "injected" save.resign (probably not needed since you created a new save that has your account id, region, etc).open the new blank save from the target save, inject the decrypted data files (replace the files with the source decrypted files from previous step).(most vita saves around should be decrypted, but if not, you'll have to decrypt the source save, and extract the data files) if the source save is decrypted, skip to next step.(it does have it on the PS3 where you can pick a new title ID from a list) ![]() Then go back to Apollo, open "Ext saves", the save should be showing up on the list now.Īpollo doesn't have an automatic option to change a region on the Vita.if you find /data/savegames/SLOT0/PCSB12345_Save, move it so the save folder is /data/savegames/PCSB12345_Save.If you see something like SLOT0, SLOT1, you need to move the content inside those SLOTx folders to the /data/savegames/ folder. ![]() If the save didn't show up in the "Ext saves" list, then go to VitaShell, then open uma0:/data/savegames, the save-game folder should be there.
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